CASE SOLVED!
...OR IS IT?
Current version: 0.011
CASE SOLVED! gives you a series of rules and guidelines to carry out investigations in solo-roleplaying. To be precise, these rules have been adapted from those found in VISORPGZ+ Gold Edition by removing all the unneeded mentions to its mechanics. In this document, you'll find...
- Rules for sleuthing investigations, in a gritty, noir style. Or a cozy style, if that's what floats your boat.
- Rules for scholarly research. Yep, including unfathomable, Eldritch ones, if you want (heh, it's your funeral...or your ticket to the asylum).
- Rules for quick investigations, based on genius-level analysis skills, or on a bunch of people in a room throwing stuff at the wall to see what sticks.
You can download this document by clicking here. Yes, that's the third time that the document has been linked here, because the third's time is the charm and yayayada!
Updates & Errata
0.011 - There was a remnant of the original VISORPG system in the 'red herrings' section, mentioning a 'failure countdown box' concept. It has been replace by a system-agnostic alternative, which summarized can be explained as 'you can get out of a tight spot by hand-waving a solution, but you must kill one pending Clue and turn it into a red herring'.
LINK TO THE ORIGINAL SOURCE
ADDITIONAL TOOLS FOR SOLO-RPG
KEEPING CONTACT! - Social relationships, bonds, factions, romance, etc.
WELCOME TO TROPELAND! - Plot & Scene creation based on narrative conventions.