A(nother) dialogue & social interaction tool for solo-roleplaying
(Just click that image above to get the PDF. Or this link, if you prefer that. I'm not judging)
Current version: 0.01b: (Scroll to the end of the page for the changes)
Pending errata: None at this moment!
KEEP TALKING! (the
oh-so-imaginatively-named evolution of the LET'S TALK and KEEPING CONTACT
solo-rpg tools) will let you manage dialogues and social relationships in your
solo games. And you only need one thing: this document. And a D10 die.
Two things! This document and a D10 die. And five printed cards. Three things!
This document, a D10 die and five printed cards. And a an almost fanatical
devotion to the Po...no, wait, I think I went off of the rails.
Anyway. In KEEP TALKING!, you'll find:
- A Dialogue System inspired by dialogue-trees from
videogames.
- Four different Dialogue types, each one with different
available goals: ask for help, start romances, defend your convictions, or just
chit-chat with a friend, among others!
- Five different approaches for each Dialogue type, each one
with five different potential reactions from NPCs.
- NPC Traits (Role/Attitude/Mood/Memories) that describe
your relationship with NPCs, both long-term and short term.
DOWNLOAD LINK
(Just in case you missed the previous two. Again, I'm not
judging)
VERSIONS STORY
Ver. 0.01 First public version!
Ver. 0.01b The missing outcomes for the ‘Get away with it’ goal have been included. Also, the
wrong modifiers for NPC Mood to rolls have been corrected (being +1 if Good, +0 if Neutral, and -1 if Bad).