viernes, 20 de junio de 2025

Keep Talking! - A(nother) dialogue & social interaction tool for solo-roleplaying.

 


  

A(nother) dialogue & social interaction tool for solo-roleplaying

(Just click that image above to get the PDF. Or this link, if you prefer that. I'm not judging)


Current version: 0.01b: (Scroll to the end of the page for the changes)

Pending errata: None at this moment!


KEEP TALKING!  (the oh-so-imaginatively-named evolution of the LET'S TALK and KEEPING CONTACT solo-rpg tools) will let you manage dialogues and social relationships in your solo games. And you only need one thing: this document. And a D10  die. Two things! This document and a D10 die. And five printed cards. Three things! This document, a D10 die and five printed cards. And a an almost fanatical devotion to the Po...no, wait, I think I went off of the rails.

Anyway. In KEEP TALKING!, you'll find:

- A Dialogue System inspired by dialogue-trees from videogames.

- Four different Dialogue types, each one with different available goals: ask for help, start romances, defend your convictions, or just chit-chat with a friend, among others!

- Five different approaches for each Dialogue type, each one with five different potential reactions from NPCs.  

- NPC Traits (Role/Attitude/Mood/Memories) that describe your relationship with NPCs, both long-term and short term.

 

DOWNLOAD LINK 

(Just in case you missed the previous two. Again, I'm not judging)


VERSIONS STORY

Ver. 0.01 First public version!

Ver. 0.01b The missing outcomes for the ‘Get away with it’ goal have been included. Also, the
wrong modifiers for NPC Mood to rolls have been corrected (being +1 if Good, +0 if Neutral, and -1 if Bad).


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