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"An incipient ghoul infestation in the mall surroundings? Come on, tomorrow I have an important test at school! Couldn't they wait...well...just one or two nights? ... Whatever, let's go. That's my favorite mall, after all, and what's the use of getting good grades if your favorite place to celebrate it is infested with ghouls?"

Moon Raid

A heroic modern horror-fantasy shōnen RPG (also, free!)  


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Earth is being besieged by five different enemies, the Moon Worlds, which use the Moon as a Gate to raid the clueless human. This way, shadowy life-stealers from the wastelands of Nekronica, chaotic and elemental entities from the ever-changing Khaotica, technological horrors from Meckanica, manipulative mind-slavers from Dementia, and violent demons from Sanguinaria...all  raid Earth, haunting its inhabitants and making them their preys, or turn them into something less than a human and more like a monster.

But the human race is not totally helpless: some among them have the power to fight all those Moon Raiders. These so-called 'Watchers' are the first (and in many ways, the only) line of defense against the Moon Raids...but they also may count on the collaboration of those who have only received a tiny fraction of power (or, simply, a notable talent in a mundane skill), called 'Moon Touched'.

Of course, being a Watcher or  a Moon Touched is no excuse to put aside your studies, and that's something that the young Watchers from the Japanese city of Urawashiro never forget. Most of of them, most of time, at least.


CORE MANUAL



The Core Manual of Moon Raid RPG is divided in three Books, all included in the same document. 

Book I describes Moon Raid setting, including sections concerning the five Moon Worlds and their dwellers, the Watchers and some of their organizations, the everyday-life in Urawashiro city (to which it could be added 'as a Senior High School student', in fact), etc. 

Book II contains all the rules needed to create a character, whether it's a heroic Watcher or a somewhat humbler (but no less heroic) Moon Touched. Simply select one Path, buy some levels in some skills, acquire some Feats (from both a common pool and a pool restricted to your Path), detail your Achilles heel (a.k.a. 'defects'), note which of the other protagonists is the most important to you and you'll be more or lees ready to start fighting the Moon Raids!

In this book, our heroic characters will found rules to play one of the following Paths:

Aeromancer: agile controllers of the Air element!

Bushi: masters of hand-to-hand combat!

Chimera: dreadful (and sometimes out-of-control) shapeshifters!

ESPer: psychics with senses beyond the human limit…being spatially or temporally!

Geomancer: stolid controllers of the Earth element!

Gunslinger: experts in ranged combat!

High Tech: creators (and users) of the most astonishing 'scientific' inventions!

Hydromancer: flexible masters of the Water element!

Mentalist: psychics with powers of telepathy and mental control!

Pyromancer: fiery masters of the Fire element!

Shadow Walker: stealthy manipulators of shadow and darkness !

Telekinetic: psychics with mind control over the matter!

Moon Touched: those who have been only lightly blessed (cursed?) by the Moon, and the main support any Watcher could expect…from a tactical but also from an emotional point of view!


Book III contains all the rules required to play the Moon Raid RPG game. Well, except those related to player characters creation, of course. That would have been overly repetitive. In this book, you will find...

  • A basic action resolution system based on rolling a d10 and checking the result on an Universal Table, which will give a qualitative ('Yes', 'Yes, but...', 'No', 'No, and...') or quantitative (in the form of 0, 1 or 2 'victory points') outcome  as required.
  • An expansion of the basic resolution system to resolve opposed actions, team actions, competitions and prolonged actions. Ah, yes, and also school tests and evaluations.
  • Two combat systems: one full-fledged system based on an abstract-zone divided battlefield, and a narrative system for those times when the protagonists can't lose (or can't win) or a quick resolution system is preferred.
  • A character's advancement system based on giving the campaign a 12-episodes anime series structure, where the protagonists will receive some improvement every time the series reaches a certain milestone; that would be 'after each episode...except those that are more or less filler'.
  • Rules for NPCs creation and direction advice. Because Gamemasters should receive at least a little help in their job!
  • And many, many more! Well, O.K., that's exaggerating quite a bit. Let's leave it at 'some things more'.

 COMPANIONS

 
The first Companion of Moon Raid RPG includes the description of a plethora of New Paths! Namely...

Criomancer: Ice and cold controllers!
 
Electrokinetic: Electric energy masters!
 
God Breaker: Supernatural powers suppressors!
 
Heavy Metal: Powered-armor pilots!
 
Magnetokinetic: Magnetic fields controllers!
 
Sonokinetc: Sound energy manipulators!
 
Spectrokinetic: Light energy controllers!
 
Technomancer: Mental manipulators of electronic devices!
 
Teleporter: Instant-travellers!
 
Void Caller: Gravity masters!
 
Also, more aspects from the Moon Raid setting are described and discussed (and sometimes put in doubt, laughed at, etc.)...or, in some cases, revisited using new points of view. Because when the setting of a RPG is described with only in-character text, using only one point of view could be something misleading...
 
 
 The Second Companion of Moon Raid RPG includes even more Paths, even more weird than before!

Alchemist: Master in the transformation of the matter!

Anathema: Haunted keeping their monstrous nature at bay…barely!

Dragon Soul: Bearer of the soul fragment of a dragon!

Druid: Master of the nature magic!

Enchanter: Sly magical manipulator and trickster!

Exorcist: Relentless fighter against the forces of evil!

Homunculus: Ageless artificial, but so human like, creation!

Onmyōji:  Mystical master of the Yin and Yang!

Seer: Enigmatic mystical soothsayer!

Summoner: Invoker of supernatural allies!

This Companion also includes a description of some new aspects of the Moon Raid RPG setting. Because, even if Watchers and Moon Haunted are used to deal with strange things under the Moon, sometimes those things may be even…stranger.

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