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viernes, 20 de junio de 2025

Keep Talking! - A(nother) dialogue & social interaction tool for solo-roleplaying.

 


  

A(nother) dialogue & social interaction tool for solo-roleplaying

(Just click that image above to get the PDF. Or this link, if you prefer that. I'm not judging)


Current version: 0.01

(Scroll to the end of the page for the errata)


KEEP TALKING!  (the oh-so-imaginatively-named evolution of the LET'S TALK and KEEPING CONTACT solo-rpg tools) will let you manage dialogues and social relationships in your solo games. And you only need one thing: this document. And a D10  die. Two things! This document and a D10 die. And five printed cards. Three things! This document, a D10 die and five printed cards. And a an almost fanatical devotion to the Po...no, wait, I think I went off of the rails.

Anyway. In KEEP TALKING!, you'll find:

- A Dialogue System inspired by dialogue-trees from videogames.

- Four different Dialogue types, each one with different available goals: ask for help, start romances, defend your convictions, or just chit-chat with a friend, among others!

- Five different approaches for each Dialogue type, each one with five different potential reactions from NPCs.  

- NPC Traits (Role/Attitude/Mood/Memories) that describe your relationship with NPCs, both long-term and short term.

 

DOWNLOAD LINK 

(Just in case you missed the previous two. Again, I'm not judging)


ERRATA

(Please, don't judge me!)

Dialogue Resolution: The correct modifiers for NPC Mood are Good +1, Neutral +0, Bad -1, for both standard and quick Dialogues.
'Get away with it' Goal: The outcomes for this Goal are missing. Here they are, thus:
9+: You get away with it, without any repercussions!
5 - 8: Choose one: You are found guilty but with mitigating circumstances, OR you are officially found not guilty but your reputation is still tarnished because there're still some doubts. 
4 -: You're found guilty, no excuses.